Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JC6DZ-trESQ-WBLDY-8eYeb-Z6ZkF | 17/10/2 | 70.4 | 1.18 | 2026-07-05 16:03:19 · 38m 47s | |
| CSGO-PocSr-eDK6c-bGkuh-8DDGK-O9tvE | 7/9/3 | 54.7 | 0.88 | 2026-07-03 19:54:29 · 25m 28s | |
| CSGO-NqCR7-PsiGK-6GmxU-ByrUU-N7GrL | 12/4/2 | 137.1 | 2.00 | 2026-06-28 18:49:27 · 13m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.