Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Nr94-NeOY8-2EQW6-PuH8U-n6iPK | 17/10/5 | 98.7 | 1.52 | 2026-06-30 16:33:08 · 30m 20s | |
| CSGO-pXKGY-9kDvG-noZWZ-oBSLy-pM6dK | 20/5/9 | 125.7 | 2.18 | 2026-06-28 14:00:03 · 24m 10s | |
| CSGO-RW7Yw-4tGRi-aQVyM-x6ryt-b2VjM | 19/19/3 | 84.4 | 1.09 | 2026-06-26 20:52:46 · 39m 18s | |
| CSGO-X3dtm-eoQJ6-FhBjK-Em7sx-OfX2Q | 23/21/6 | 97.2 | 1.15 | 2026-06-21 11:21:15 · 42m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.