Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cDRhG-v5HdQ-xzvcy-7T8Bq-T3kwG | 13/16/4 | 68.8 | 0.89 | 2026-07-02 23:37:46 · 32m 28s | |
| CSGO-zWUnS-LKx8y-4q6Nk-ZjUPQ-d7xbE | 17/22/7 | 62.0 | 0.84 | 2026-06-26 22:01:06 · 48m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.