Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wFs6W-7PMQ5-iFZUH-xapJw-JNCEB | 18/15/3 | 73.0 | 1.11 | 2026-07-03 19:05:30 · 38m 17s | |
| CSGO-y6nXb-BM9zy-NU2UZ-a3eTu-KNc7L | 9/14/5 | 86.2 | 0.89 | 2026-07-03 13:26:33 · 25m 55s | |
| CSGO-v82ew-vmFVc-xd9ii-HRTAb-R5vjN | 8/11/5 | 56.6 | 0.80 | 2026-06-30 17:38:10 · 25m 56s | |
| CSGO-32pjr-A555v-RSz9J-mhsx6-Vp8eD | 21/11/3 | 97.9 | 1.69 | 2026-06-30 16:01:04 · 25m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.