Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kkumF-SzoTH-Bjsdc-5N8AM-WJ8CH | 23/12/2 | 95.1 | 1.52 | 2026-07-04 18:20:41 · 31m 55s | |
| CSGO-YJrkC-WDc5i-a9j6j-CPEOe-xuvrD | 13/14/6 | 69.1 | 1.05 | 2026-07-01 18:20:45 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.