Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hJzxJ-r3YiE-VBj99-hrNWC-RdNEL | 12/6/3 | 83.7 | 1.54 | 2026-07-03 13:07:37 · 21m 7s | |
| CSGO-SS3Xz-7rrGC-KYvKe-qevPf-5OxDK | 15/14/2 | 71.4 | 1.09 | 2026-07-03 09:24:04 · 32m 54s | |
| CSGO-a8LPR-pPtLO-9pUjc-a3M7n-x3JPJ | 11/11/4 | 56.8 | 0.62 | 2026-07-01 18:16:34 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.