Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WB6qS-RYj49-nGW2u-qd37k-3svoO | 16/17/5 | 105.1 | 1.03 | 2026-07-01 21:15:29 · 31m 44s | |
| CSGO-ih5eC-tu93V-kGvte-ya5Oh-OjvvE | 18/16/7 | 101.2 | 1.41 | 2026-06-25 20:39:04 · 31m 32s | |
| CSGO-czm2J-Fhymp-5tq73-Pvifv-KNc7L | 16/18/8 | 77.3 | 1.07 | 2026-06-18 21:48:13 · 38m 44s | |
| CSGO-ce7cs-XXFe9-LWDjz-GJrRr-YsUCP | 7/16/4 | 49.2 | 0.52 | 2026-06-13 19:21:49 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.