Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qRwZo-AUYWE-pLBZq-ipR87-DMhWA | 10/16/4 | 66.7 | 0.74 | 2026-06-28 14:20:17 · 29m 59s | |
| CSGO-vwBV3-YXmRr-a3YCA-dci96-2LJjC | 11/16/4 | 64.1 | 0.76 | 2026-06-26 15:06:21 · 30m 16s | |
| CSGO-DWKQB-LXrMf-JTGq3-tRqDe-muW5F | 8/16/1 | 48.7 | 0.44 | 2026-06-20 22:41:05 · 22m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.