Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AfWzw-kEwKO-qPO88-nkMJi-2NKDR | 9/7/3 | 66.6 | 1.10 | 2026-06-30 10:39:58 · 19m 51s | |
| CSGO-uyHXU-xkeaC-yO2sN-nvqjR-Ew4ZJ | 26/13/7 | 118.2 | 1.81 | 2026-06-23 18:54:43 · 30m 51s | |
| CSGO-cGQRV-Ji7u7-Rk6FL-evPEQ-umXML | 16/16/1 | 90.9 | 1.10 | 2026-06-23 12:31:33 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.