Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-saMxm-8hynF-sQ6wb-CKSFs-TrJTK | 14/18/4 | 73.1 | 0.93 | 2026-07-06 09:19:58 · 41m 28s | |
| CSGO-XXGcL-sFWvN-Hk8cR-ZaF4b-vPDRE | 5/15/3 | 56.1 | 0.34 | 2026-07-04 17:24:20 · 23m 28s | |
| CSGO-HnxyD-qbycN-V2FtD-d9UsF-t9XDJ | 18/23/9 | 77.6 | 0.99 | 2026-06-26 17:43:23 · 46m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.