Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x5taE-rja7H-DrdSx-pFMOs-xCZAB | 19/10/6 | 92.2 | 1.55 | 2026-07-03 20:53:42 · 31m 58s | |
| CSGO-2oW9d-ZE8RB-QBaxU-mqDyp-7sUvD | 11/8/7 | 76.9 | 1.24 | 2026-07-01 10:59:41 · 16m 54s | |
| CSGO-aKqiN-vfd3P-UsFbu-FaE5J-VnUaK | 9/16/4 | 52.9 | 0.72 | 2026-06-30 11:48:56 · 30m 26s | |
| CSGO-3YR5h-4kFhC-YN8vQ-XYJV8-qd2UO | 10/11/0 | 55.6 | 0.87 | 2026-06-24 17:54:42 · 12m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.