Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+6%Account is 1+ years old
100-300h in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.3%Peak single-match outcome anomaly 23.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ftNNz-m9pkh-aetw6-GBaou-7BLwF | 16/14/2 | 63.7 | 1.10 | 2026-06-22 23:42:40 · 33m 21s | |
| CSGO-mKTRf-noNpy-uqbBH-iJ33M-Z7PVP | 12/7/6 | 99.1 | 1.67 | 2026-06-22 23:12:40 · 18m 18s | |
| CSGO-N2hyH-DAvZk-axr9y-9TfQy-pBcBN | 13/12/8 | 80.9 | 1.32 | 2026-06-22 22:41:29 · 27m 11s | |
| CSGO-ZKa6v-MhxOD-xA49H-Y2Z68-udueM | 14/18/5 | 61.3 | 0.86 | 2026-06-22 21:58:55 · 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.