Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SAXEz-hb4rw-GNCXe-G5yd6-DeiGH | 18/13/7 | 89.3 | 1.31 | 2026-07-05 18:45:12 · 33m 9s | |
| CSGO-LNXXm-m67k3-2ftRb-rTN7y-9f4NF | 21/16/5 | 94.3 | 1.41 | 2026-07-05 18:05:27 · 37m 15s | |
| CSGO-c3tjF-q9q6h-6o67t-tHjPs-rr74E | 25/21/9 | 85.9 | 1.22 | 2026-07-03 22:39:14 · 46m 14s | |
| CSGO-mAA96-G2NWE-wVdNP-D4afS-x62NF | 15/9/7 | 100.2 | 1.58 | 2026-07-02 20:29:52 · 26m 55s | |
| CSGO-PQfet-wu3GU-OMBcf-p8H44-wLPYE | 19/12/7 | 107.0 | 1.47 | 2026-06-18 20:23:52 · 35m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.