Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GujWv-SwUiD-BaHjz-dZuUr-ENc7L | 13/14/5 | 91.0 | 1.08 | 2026-07-05 22:15:20 · 32m 47s | |
| CSGO-J9bPy-XdV4b-Za7Qa-6C3dq-jsnAL | 19/19/7 | 75.8 | 1.12 | 2026-06-30 15:41:49 · 52m 1s | |
| CSGO-DWEq6-ZtHLo-WUwj2-T2ZfW-7FFdH | 16/16/5 | 98.6 | 1.27 | 2026-06-28 23:17:50 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.