Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j6tNi-P4AV7-p7Gx3-iK5Ru-jBcBN | 13/18/5 | 66.7 | 0.88 | 2026-07-05 19:19:02 · 30m 44s | |
| CSGO-ZjjvP-YEUfn-kt9s5-RpfBO-mnnYF | 15/6/3 | 119.6 | 1.79 | 2026-07-02 14:21:19 · 21m 38s | |
| CSGO-Y7tbW-OPo7M-4ccEn-NmpCS-7mw9H | 10/14/3 | 47.2 | 0.84 | 2026-06-14 12:25:31 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.