Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Y8JP-ROJ59-jLipN-T3oy4-pdueM | 18/17/9 | 82.5 | 1.19 | 2026-07-02 09:23:28 · 39m 56s | |
| CSGO-9kmHX-OqMNE-cPOUS-2HDTL-HcyMM | 10/15/2 | 66.8 | 0.80 | 2026-06-26 20:43:11 · 26m 19s | |
| CSGO-S7fJd-Ncvxa-qumS5-qvBtZ-rup3B | 13/15/7 | 66.0 | 1.05 | 2026-06-26 19:56:16 · 42m 16s | |
| CSGO-oL3uc-fpxNa-LxfWY-Fof6U-yadyC | 16/12/3 | 70.2 | 1.27 | 2026-06-26 19:17:41 · 27m 14s | |
| CSGO-Gbvan-Q59jP-SCMQB-iSxWZ-cF95Q | 11/15/6 | 71.9 | 0.91 | 2026-06-26 18:38:59 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.