Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8UrHH-jV38G-zw5w6-Xr4RW-fRFZG | 10/17/5 | 59.7 | 0.77 | 2026-07-05 15:52:39 · 32m 24s | |
| CSGO-qRFeC-osAmn-PUw83-CGQQS-TnduB | 19/15/6 | 80.5 | 1.31 | 2026-06-30 20:24:07 · 32m 0s | |
| CSGO-zpWzV-8Gizn-rit7Q-mcoLy-9f4NF | 19/15/3 | 79.3 | 1.24 | 2026-06-28 17:13:29 · 33m 31s | |
| CSGO-ZaNAQ-wBkTi-r74Wu-jDoEt-khRVP | 11/15/5 | 67.9 | 0.85 | 2026-06-27 15:01:47 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.