Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jr8Xo-SGRYe-D4bt6-BaD6E-zn33L | 17/15/3 | 84.5 | 1.28 | 2026-06-28 18:49:22 · 33m 47s | |
| CSGO-GC5s4-mx9OA-UHp3H-Q8Bu6-Mzi5P | 15/16/8 | 90.1 | 1.27 | 2026-06-23 20:37:49 · 29m 12s | |
| CSGO-tWHMz-amPUG-GsTTQ-6vpQS-jmFOP | 19/26/12 | 78.8 | 1.00 | 2026-06-23 19:43:49 · 51m 6s | |
| CSGO-U92De-p2F43-kWPHG-vK9GC-n9ROG | 24/19/6 | 95.1 | 1.41 | 2026-06-16 22:44:54 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.