Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GbpKb-imM4V-ZrDBB-ewJa9-PKD7K | 16/10/8 | 109.6 | 1.65 | 2026-07-02 17:57:00 · 24m 15s | |
| CSGO-PvHCq-wYQXz-9H9vW-VNazd-84fGH | 20/10/2 | 130.9 | 1.92 | 2026-07-02 17:25:46 · 25m 27s | |
| CSGO-xBTpc-uX5Rz-PRxXO-wsdMK-cwa3K | 11/18/8 | 62.8 | 0.80 | 2026-07-02 16:49:14 · 31m 44s | |
| CSGO-jcKeU-Q8TU6-Xizp4-mKGb5-iBtKG | 13/14/2 | 109.4 | 1.21 | 2026-07-02 16:22:39 · 23m 56s | |
| CSGO-rFQUZ-JxhYh-OGb2A-xqJ82-GrApF | 9/14/2 | 56.1 | 0.75 | 2026-07-01 19:09:03 · 35m 1s | |
| CSGO-J4237-fWWtK-279zk-OmKNN-qc6uC | 16/20/5 | 72.5 | 0.93 | 2026-07-01 18:24:29 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.