Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cKwbX-FqJOh-JmkJL-nd6UJ-LdcNE | 21/10/8 | 113.6 | 1.76 | 2026-07-03 20:26:43 · 32m 47s | |
| CSGO-8t2Ce-T5qUK-qZDua-dKcUm-Eis8O | 11/13/2 | 67.3 | 1.05 | 2026-07-03 19:57:53 · 25m 5s | |
| CSGO-NNXmS-WuNr4-U8xQ4-CchqD-sKurD | 11/17/8 | 72.1 | 0.94 | 2026-07-03 17:17:11 · 35m 40s | |
| CSGO-Pd5tz-HX3y6-kOqYE-FimGh-pXNtQ | 16/14/3 | 90.6 | 1.27 | 2026-07-03 16:47:24 · 23m 43s | |
| CSGO-kE9sU-wNeQs-URkpR-iDtPh-9hs8O | 16/17/8 | 84.7 | 1.11 | 2026-07-02 18:30:12 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.