Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HYNyd-v73TY-kL4Ek-SLjny-UqDZG | 13/17/10 | 63.9 | 0.91 | 2026-07-05 19:56:26 · 36m 51s | |
| CSGO-rOoDO-5u43q-HSRKx-EWFmH-CSWsO | 24/16/5 | 106.8 | 1.56 | 2026-07-05 18:13:02 · 35m 10s | |
| CSGO-Pd5tz-HX3y6-kOqYE-FimGh-pXNtQ | 8/10/6 | 60.1 | 1.03 | 2026-07-03 16:47:24 · 23m 43s | |
| CSGO-fTRNh-4RZYA-zJOnZ-jGM9P-ZbaEC | 6/17/2 | 41.6 | 0.27 | 2026-07-03 15:40:26 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.