Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7wnZv-DE9mc-DDRqP-tSj2T-8aaUN | 24/18/1 | 99.7 | 1.44 | 2026-07-03 20:27:27 · 33m 21s | |
| CSGO-wpcN2-wTCS4-5Vbic-WYJae-CuybE | 33/21/3 | 108.1 | 1.53 | 2026-07-03 19:39:04 · 42m 28s | |
| CSGO-KpWF9-R5h2u-LwCsB-Rs6ss-vWHzN | 24/15/1 | 100.1 | 1.58 | 2026-07-03 14:29:37 · 26m 50s | |
| CSGO-iTSCk-EJL4G-JFkiW-L2yub-YE4BO | 10/15/2 | 70.9 | 0.75 | 2026-06-23 16:05:36 · 21m 35s | |
| CSGO-vnHLK-LhAv3-W9VaA-vsPsv-KCBcO | 20/14/2 | 132.3 | 1.71 | 2026-06-23 15:31:53 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.