Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MctZf-78dQn-Z2fzM-TBhGA-nKurD | 26/22/5 | 93.2 | 1.20 | 2026-07-02 21:07:10 · 48m 5s | |
| CSGO-rfFpk-jB8HH-waMXx-OjLZy-ONCEB | 10/18/4 | 64.0 | 0.70 | 2026-07-02 20:30:35 · 32m 41s | |
| CSGO-V4hFG-d2MiV-GzWNM-kk8Cs-kstyM | 19/20/6 | 86.2 | 1.12 | 2026-07-02 19:36:49 · 41m 2s | |
| CSGO-9xyN9-tAGX4-v5iTA-fbBVj-mOpYF | 13/18/3 | 61.2 | 0.87 | 2026-07-02 18:58:00 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.