Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AZ9YT-cinkU-TExJh-vbHQO-9v4ZJ | 25/20/5 | 82.8 | 1.27 | 2026-07-01 15:06:58 · 52m 37s | |
| CSGO-LeUqo-u4arB-qS7EA-8hcJG-kosSJ | 16/17/6 | 96.0 | 1.22 | 2026-06-29 14:32:09 · 34m 55s | |
| CSGO-cwOh4-66dUJ-x5E6T-URbBP-LwSOG | 15/15/4 | 82.6 | 0.99 | 2026-06-29 13:54:30 · 30m 36s | |
| CSGO-8MHOD-EWH8w-8yFVs-p5evy-bMFyB | 10/7/1 | 30.8 | 0.64 | 2026-06-29 12:15:34 · 30m 47s | |
| CSGO-sE3xk-J7t4S-3Xbxb-YEj8K-hbRuK | 23/18/3 | 84.0 | 1.23 | 2026-06-17 20:50:26 · 39m 51s | |
| CSGO-vF6Zq-39OTo-DGai4-ukmzy-FB6iL | 37/20/1 | 115.5 | 1.73 | 2026-06-17 19:53:02 · 48m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.