Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gfbmq-x9QL3-R6dBw-ZQm2H-G8MkO | 14/22/7 | 60.3 | 0.78 | 2026-06-28 20:21:20 · 49m 10s | |
| CSGO-pLGpX-36kmT-2SKSu-jVvEB-zKkXM | 11/17/6 | 65.3 | 0.88 | 2026-06-28 19:43:27 · 34m 38s | |
| CSGO-x5RPV-hY5Zi-vHZzt-dSCRs-xCZAB | 6/15/2 | 46.9 | 0.41 | 2026-06-28 19:17:52 · 23m 0s | |
| CSGO-drATF-B9ZpU-e3e5r-fuket-KiX5F | 16/7/5 | 97.4 | 1.61 | 2026-06-22 19:57:03 · 28m 35s | |
| CSGO-BHZQk-i3bie-OParz-ZcL24-cpxMM | 14/13/11 | 82.0 | 1.14 | 2026-06-22 19:23:08 · 31m 1s | |
| CSGO-KBO9a-x6XEn-M9Rp9-mmzG4-VeruL | 9/14/4 | 60.4 | 0.83 | 2026-06-16 18:28:36 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.