Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TGtaZ-WeKsQ-32sne-A7ucL-S8kXM | 13/3/2 | 87.1 | 1.71 | 2026-07-21 19:09:28 · 17m 22s | |
| CSGO-feJWT-iRWSJ-2SjER-bxwsJ-GoL2G | 23/16/3 | 83.3 | 1.39 | 2026-07-21 18:23:29 · 44m 22s | |
| CSGO-PTzAF-8fB6G-xLnJ3-RiDB9-aUPRO | 10/3/2 | 107.3 | 1.79 | 2026-07-21 16:00:59 · 9m 41s | |
| CSGO-mHDfs-UYuzF-RqUpi-Aered-U5O3A | 8/14/4 | 72.9 | 0.74 | 2026-07-21 15:31:20 · 28m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.