Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q5xe8-y6G8P-orfXS-bbBOY-462NF | 22/10/9 | 104.2 | 1.85 | 2026-07-04 21:48:41 · 35m 47s | |
| CSGO-ZxOY7-v8MzO-qFsEW-iEUqn-GOBJC | 3/13/3 | 25.1 | 0.40 | 2026-07-02 15:46:48 · 33m 53s | |
| CSGO-xQ4tS-LZbNW-wVzui-PNJQr-ECBcO | 6/9/2 | 44.8 | 0.52 | 2026-06-29 09:19:04 · 21m 18s | |
| CSGO-RJmQO-zw8NJ-uKjTZ-qiDyX-EQM6H | 15/9/9 | 71.1 | 1.37 | 2026-06-29 07:33:56 · 29m 26s | |
| CSGO-a2MpJ-2AnuW-Qf8cJ-fkK2C-roHGG | 15/14/0 | 95.9 | 1.17 | 2026-06-20 16:12:24 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.