76561198203274894
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.6%Peak single-match outcome anomaly 27.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 21 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TOhKb-QBEKh-aLSe4-5QeBT-eR9jE | 9/16/6 | 63.5 | 0.71 | 2026-07-14 20:38:05 · 33m 57s | |
| CSGO-Oeh5Q-ZGkN5-YKaoP-xc2bC-fUxXD | 8/15/4 | 47.6 | 0.68 | 2026-06-30 18:38:03 · 27m 47s | |
| CSGO-iGopH-9FRJE-okeSB-O6QEv-zhJaA | 18/18/5 | 81.7 | 1.17 | 2026-06-30 17:53:07 · 41m 46s | |
| CSGO-kdfdY-j6o3Y-78PV9-jnue2-LWzfF | 24/13/5 | 97.8 | 1.58 | 2026-06-28 20:32:03 · 31m 22s | |
| CSGO-UVezD-znSxF-nCXav-WB9cs-aCsOH | 8/4/1 | 90.0 | 1.42 | 2026-06-28 20:09:58 · 19m 28s | |
| CSGO-oTJpn-PYQZU-SUcdO-VcHQr-NYjaB | 13/17/7 | 71.3 | 1.02 | 2026-06-28 19:16:35 · 39m 53s | |
| CSGO-4jAJt-fXnmw-r8txj-3VNAP-ObCRE | 18/13/5 | 87.5 | 1.37 | 2026-06-24 20:19:02 · 40m 41s | |
| CSGO-vWMkD-ZN3j3-KXhLU-OA42P-H7GrL | 16/17/5 | 98.9 | 1.12 | 2026-06-24 19:21:56 · 38m 23s | |
| CSGO-moZcP-f84Tj-SoDT2-478qd-LFzQN | 27/19/4 | 108.9 | 1.51 | 2026-06-24 18:43:41 · 35m 21s | |
| CSGO-D9wEC-LpM3F-YNEEE-bVoMh-Vt3NF | 9/10/3 | 54.1 | 0.91 | 2026-06-24 18:25:04 · 15m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.