Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TGBFk-LPnvp-DGtuB-Z4Atu-RsdVG | 8/12/4 | 41.3 | 0.66 | 2026-06-28 15:29:07 · 35m 22s | |
| CSGO-YCc9i-ULJvZ-a9sOH-vnPEE-4Sm6J | 15/11/9 | 105.4 | 1.45 | 2026-06-27 16:47:16 · 32m 11s | |
| CSGO-mBPwS-v7ANV-LNMGe-LHbaU-u7GaA | 17/17/6 | 67.8 | 1.11 | 2026-06-18 19:05:15 · 42m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.