Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dpSqA-MQej8-vfRYM-QEnyn-yiOUD | 18/19/4 | 96.4 | 1.22 | 2026-07-03 21:14:35 · 35m 40s | |
| CSGO-zXHOJ-fnyu6-dvTuy-yXdY6-OqTiA | 22/18/2 | 90.3 | 1.21 | 2026-06-30 20:57:08 · 36m 46s | |
| CSGO-tBq8C-cY8A5-9mk8N-uFWnq-BYLoD | 17/17/2 | 76.3 | 1.07 | 2026-06-27 21:39:59 · 31m 44s | |
| CSGO-QedVR-Q7L5m-eEe5E-JK252-wLPYE | 10/14/2 | 63.4 | 0.81 | 2026-06-25 22:47:52 · 26m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.