Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4YcUx-c7XQD-94F22-rnN7Q-d7xbE | 14/15/5 | 93.6 | 1.02 | 2026-07-04 23:37:36 · 25m 39s | |
| CSGO-VMVt6-4ce7q-YAp3D-9rH5j-mtLMB | 25/15/5 | 112.0 | 1.61 | 2026-07-02 19:39:35 · 38m 8s | |
| CSGO-BrXMR-tkBX4-DmUYh-JFucY-8ZPmH | 26/11/5 | 120.9 | 1.82 | 2026-06-26 21:51:43 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.