Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-962Yr-7YW7A-iJky3-ZJfXH-cJWzE | 12/10/4 | 60.2 | 1.12 | 2026-07-04 21:01:32 · 24m 55s | |
| CSGO-ty52b-xhXXW-BGGjD-owHP2-ozioE | 9/18/2 | 59.1 | 0.56 | 2026-07-04 20:19:24 · 31m 12s | |
| CSGO-zMBFT-wOBsb-RP4KT-O8cZO-x7D7K | 20/17/7 | 95.9 | 1.30 | 2026-06-30 20:05:08 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.