Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tey9P-fnfmB-LBupM-qE3qD-kJNfN | 23/14/3 | 114.4 | 1.57 | 2026-07-19 14:09:02 · 33m 33s | |
| CSGO-JQLQ4-ZGR7b-OFRx7-uLEdC-7JxbE | 15/12/6 | 96.3 | 1.41 | 2026-07-03 22:16:18 · 22m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.