Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EX5vQ-RvXAN-CUoWZ-JD9Zy-wfdZH | 21/17/5 | 109.0 | 1.42 | 2026-07-01 19:06:03 · 32m 23s | |
| CSGO-hv4fW-wMGV9-pezOd-RRsam-7XmfO | 12/10/2 | 64.8 | 1.12 | 2026-07-01 18:32:25 · 30m 38s | |
| CSGO-eTUYO-kLG2H-dtRm3-i7Dcy-CNnQD | 16/18/3 | 73.1 | 0.93 | 2026-07-01 17:57:51 · 31m 38s | |
| CSGO-shDkf-ajBPm-93F8T-UknNq-BjnHB | 6/15/2 | 69.4 | 0.50 | 2026-06-24 18:19:27 · 23m 29s | |
| CSGO-nZzO8-FQvkP-2zoGu-QqA6T-qkSSH | 16/17/4 | 83.2 | 0.99 | 2026-06-22 17:40:14 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.