Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P4ixu-6ZMvA-GxfSh-tHWc5-hKMkO | 11/15/6 | 75.5 | 0.91 | 2026-06-24 22:56:36 · 25m 27s | |
| CSGO-LC6A3-3cXJ4-XD9JA-3O8KX-sGCtG | 27/22/16 | 97.9 | 1.42 | 2026-06-24 21:49:59 · 55m 3s | |
| CSGO-vt5Dp-ovi3r-COX4v-2PBCu-zC8rN | 34/15/1 | 126.1 | 1.91 | 2026-06-16 18:20:01 · 31m 12s | |
| CSGO-faoyp-eEKi7-9CBev-b6Snr-JrzUO | 22/16/2 | 98.3 | 1.39 | 2026-06-16 17:47:32 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.