Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-68fOk-xBN9Z-DjPLf-R8MQ7-Pe84E | 15/8/8 | 119.6 | 1.81 | 2026-07-03 20:23:24 · 25m 37s | |
| CSGO-VVsb3-kYW73-EEMPq-XAwK3-kLzkG | 17/13/4 | 93.8 | 1.30 | 2026-06-30 20:37:14 · 39m 5s | |
| CSGO-tExTp-Hmd2a-Qq86d-uZpff-OYTSH | 11/13/2 | 82.2 | 0.97 | 2026-06-24 01:52:42 · 26m 4s | |
| CSGO-FX6Uy-Dp5jA-tc7dA-UfGCp-TDERE | 14/18/3 | 47.1 | 0.77 | 2026-06-17 20:57:42 · 48m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.