Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pHzEa-AFCt3-7mp6u-a9w32-WWPUD | 8/19/4 | 61.7 | 0.56 | 2026-07-03 21:15:27 · 30m 58s | |
| CSGO-G532F-rn5AG-29TZV-MBO74-5K4VH | 26/16/9 | 120.2 | 1.67 | 2026-07-03 17:15:16 · 41m 40s | |
| CSGO-ysyX6-xQRrp-2xTJB-3t2Uk-a5UrC | 15/19/7 | 72.0 | 0.93 | 2026-07-02 21:58:45 · 34m 33s | |
| CSGO-rYrrz-3pmu5-TNHVE-MMMUM-2SvPB | 20/13/5 | 106.3 | 1.59 | 2026-07-02 21:30:03 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.