Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-66mUo-prFDP-xYScZ-q8s7e-L5WwP | 14/18/3 | 66.6 | 0.87 | 2026-06-19 14:43:39 · 32m 41s | |
| CSGO-LaSKF-btx4P-48yQR-seKUN-m7oJN | 19/15/6 | 99.7 | 1.42 | 2026-06-16 12:52:52 · 33m 1s | |
| CSGO-ANzGE-vPpiK-6L9PT-QFXCz-5qk2H | 20/12/5 | 92.5 | 1.49 | 2026-06-15 10:24:03 · 40m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.