Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RBHac-qD92q-n2Rok-jyLcP-xbjsF | 9/13/3 | 49.7 | 0.72 | 2026-07-03 17:04:31 · 31m 0s | |
| CSGO-oRk9n-weDhB-4DzXF-yuAZv-KNc7L | 15/11/6 | 80.4 | 1.36 | 2026-06-27 22:24:03 · 27m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.