Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cRxrY-AJs9r-4b2Re-EhOBQ-hwAAA | 24/20/3 | 79.3 | 1.15 | 2026-07-02 18:17:41 · 48m 35s | |
| CSGO-vnRXn-2jWuy-zLbU2-5oDR4-8AF4C | 18/19/6 | 73.6 | 1.07 | 2026-07-01 13:16:00 · 36m 11s | |
| CSGO-Y6RtS-2mvfp-UsML5-Snf2L-wHZkF | 15/14/5 | 88.4 | 1.16 | 2026-06-28 18:00:56 · 32m 25s | |
| CSGO-i4DKu-dOxTU-4Nb4c-mdML2-VWJeB | 12/14/3 | 59.2 | 0.80 | 2026-06-26 08:32:25 · 27m 43s | |
| CSGO-8YGXp-idG78-ksfpS-yih46-SLr7C | 11/16/2 | 55.2 | 0.79 | 2026-06-17 13:43:42 · 31m 52s | |
| CSGO-cj6F7-YTzrd-BFZTv-JPW2h-6i8LK | 11/14/6 | 60.4 | 0.90 | 2026-06-17 07:35:19 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.