Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mwp47-F2YJv-qFFrt-yeB4Y-QFJPJ | 9/10/6 | 63.3 | 0.93 | 2026-07-07 19:19:42 · 33m 9s | |
| CSGO-859dQ-7dxbu-csTtU-TU2bh-AZQhG | 15/19/8 | 80.4 | 1.05 | 2026-07-03 20:56:53 · 36m 36s | |
| CSGO-oLR3z-PvuPk-Yw54P-MF9KX-4P47M | 14/15/6 | 80.4 | 1.06 | 2026-07-03 20:16:46 · 36m 31s | |
| CSGO-wpQEk-sAyVr-Z9UHd-WNL69-TqTiA | 16/16/6 | 66.9 | 1.08 | 2026-07-03 19:27:45 · 43m 29s | |
| CSGO-SLWV2-9nbqz-6PVQh-oB7xJ-q8tCQ | 12/9/3 | 89.4 | 1.22 | 2026-07-03 18:51:05 · 15m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.