Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8iXvh-KMBZm-ZXNpT-8yTuT-XQaYO | 10/16/8 | 64.0 | 0.77 | 2026-07-02 16:50:00 · 35m 22s | |
| CSGO-fDLjH-NdOjM-DVJ93-ksoFH-f9hWA | 23/16/9 | 114.5 | 1.60 | 2026-07-01 17:44:12 · 35m 29s | |
| CSGO-FefdL-BiBPC-zk7Gy-DCFS2-sq2AC | 16/15/6 | 62.1 | 1.14 | 2026-06-29 14:45:36 · 34m 59s | |
| CSGO-WF8tF-NJCSx-PnHQe-wRKJt-XMfrM | 3/14/1 | 32.2 | 0.25 | 2026-06-28 00:54:00 · 17m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.