Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-evc8P-jTXif-nCtf7-AHU6R-dvV9G | 19/18/6 | 79.9 | 1.24 | 2026-06-28 03:13:06 · 36m 28s | |
| CSGO-OGsTO-BWCZx-97fvj-7MnxO-xbjsF | 16/16/7 | 74.3 | 1.10 | 2026-06-28 02:29:31 · 38m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.