Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LON8m-TaA5h-4NWvc-sNzoa-KjNpP | 12/16/5 | 57.9 | 0.82 | 2026-07-02 18:58:00 · 35m 43s | |
| CSGO-obndc-N7h74-Y2bpe-iJfzU-Q62cQ | 9/14/7 | 76.4 | 0.96 | 2026-06-30 21:14:26 · 24m 44s | |
| CSGO-d9RaO-aqtws-rir9N-3UUY4-HVMfN | 9/13/8 | 67.5 | 0.94 | 2026-06-24 20:20:31 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.