Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-23hkU-xOcFs-5B9CJ-Qsb7O-Ac9eD | 18/16/3 | 99.7 | 1.15 | 2026-07-04 05:47:45 · 27m 57s | |
| CSGO-jLsPU-TB8NF-6YTF6-f8pbi-Z5O3A | 13/17/4 | 68.9 | 0.96 | 2026-07-02 07:26:47 · 36m 35s | |
| CSGO-4JjR9-dBaHq-N9aO7-993Hh-kYBEB | 16/17/4 | 92.4 | 1.21 | 2026-06-28 07:36:12 · 29m 27s | |
| CSGO-SQDPx-Eauco-nKnbP-qCRYj-6i8LK | 11/18/7 | 66.1 | 0.77 | 2026-06-23 03:46:29 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.