Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-epcz7-c4xQF-NBpZF-MxWbD-8J5RG | 16/14/8 | 80.6 | 1.21 | 2026-06-29 16:41:38 · 40m 19s | |
| CSGO-8nvjf-jHb9z-fVonP-BWyKs-XW9LK | 18/16/9 | 92.0 | 1.23 | 2026-06-29 15:52:10 · 39m 35s | |
| CSGO-uaabD-o2neb-oPFma-kh4HN-tbqhH | 12/13/1 | 59.0 | 0.97 | 2026-06-29 15:14:28 · 34m 51s | |
| CSGO-fKb4x-wPNEi-dJosF-Zw7ZG-K9zkG | 28/20/4 | 94.0 | 1.36 | 2026-06-27 14:51:08 · 45m 42s | |
| CSGO-vB9TT-ukKDb-FtTmK-3UR92-kVSFE | 14/14/1 | 69.8 | 1.08 | 2026-06-23 15:09:34 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.