Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Kz8q-w45zo-8Fyuo-i8oeX-vkSSH | 13/8/5 | 83.1 | 1.52 | 2026-07-07 15:54:03 · 22m 47s | |
| CSGO-PNA84-XjDZ5-Yze4f-5sfMP-ObCRE | 24/13/6 | 115.3 | 1.68 | 2026-07-04 17:41:54 · 33m 23s | |
| CSGO-ui8ve-FPhJS-UBTuC-HsDjf-KtcZH | 16/7/8 | 107.7 | 1.86 | 2026-07-03 11:38:02 · 24m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.