Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A43UR-LOaS3-SxQwh-iVsTf-OYTSH | 14/16/3 | 65.1 | 0.98 | 2026-07-06 13:40:10 · 31m 3s | |
| CSGO-hvm4G-NhD6C-z9rwJ-Vm9Yf-wsvoO | 14/11/8 | 92.6 | 1.32 | 2026-06-30 19:03:26 · 29m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.