Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FCJiG-dFb8N-taQ6h-2AZAq-nXWDJ | 7/14/1 | 49.4 | 0.52 | 2026-07-03 07:34:09 · 22m 12s | |
| CSGO-AY89t-UwHJW-6pL7q-LMaJy-8pVoN | 14/6/1 | 95.8 | 1.73 | 2026-06-22 15:10:56 · 19m 30s | |
| CSGO-xqbj5-FFyvS-oFL8S-BxLfC-FpQuK | 16/13/6 | 73.6 | 1.28 | 2026-06-20 15:29:09 · 35m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.