Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZ4eF-FVHUG-BXvKn-6nTNo-X4qqK | 19/14/4 | 93.3 | 1.28 | 2026-07-03 16:20:13 · 33m 24s | |
| CSGO-rfEGk-EGGke-qDHmz-QEmAR-yROEL | 15/8/3 | 91.2 | 1.46 | 2026-07-03 15:44:17 · 29m 8s | |
| CSGO-eamZR-Kwpyk-iaOiU-8wPFR-xRwLA | 18/14/2 | 107.9 | 1.44 | 2026-07-02 11:59:50 · 32m 2s | |
| CSGO-3UqcJ-4mhUx-sFGdc-M29Dy-RMwzF | 15/13/4 | 71.3 | 1.12 | 2026-06-26 16:02:42 · 38m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.